Add the Flutter plug-in to your app
Overview
To start configuring basic mobile app messaging in Flutter projects for iOS and Android apps, create an example app in Flutter and then configure and build your Android and iOS apps. After configuring basic mobile app messages, you can configure advanced mobile app messaging features.
Warning:
When Acoustic Mobile App Messaging stores data that you send, the data is not encrypted; therefore, it is recommended that you do not transmit sensitive information in the inbox, in-app, and mobile app messages. The data is not encrypted in our databases or log files or when stored on the device. If you must transmit sensitive information, encrypt the data before sending it and decrypt the data in memory on the device.
Before you begin
Set up the appropriate environment. For more information, see Set up an editor.
Note:
The Acoustic Flutter SDK supports Flutter SDK version >=2.12.0 <3.0.0. Verify the correct Flutter SDK is installed when setting up your environment.
Create a Flutter application
Use the flutter create
command to create a new project:
$ flutter create myapp
$ cd myapp
You can also pass other arguments to the flutter create
command, such as the project name (pubspec.yml), the organization name, or specify the programming language used for the native platform. For more information, see Create the app.
Example:
$ flutter create --project-name myapp --org dev. Flutter --android-language java --ios-language objc myapp
$ cd myapp
Note:
To add Flutter to an existing application, see Add Flutter to existing app.
Install Acoustic Flutter plug-in
- Download the Acoustic Flutter plug-in.
- Add your application to the Root/Applications directory in the Flutter plug-in. The Acoustic Flutter plug-in repo is structured as follows:
-Root
-Applications
-Sample
-<add your applications>
-Plugins
-<all the plug-ins here>
The Acoustic Flutter plug-in is packaged as separate plug-ins with various peer dependencies. The peer dependencies are listed in the pubspec.yaml file for the respective plug-in.
Link the plug-ins
To link the plug-ins to your application, you can add them as dependencies in your app's pubspec.yaml file as follows:
Note:
If you are using VSCode, it automatically runs the
flutter pub get
command which installs the plug-ins to your app.If you are not using VSCode, you must manually run the
flutter pub get
command after adding the new dependencies.
dependencies:
flutter:
sdk: flutter
flutter_acoustic_mobile_push:
path: ../../plugins/flutter_acoustic_mobile_push
flutter_acoustic_mobile_push_inbox:
path: ../../plugins/flutter_acoustic_mobile_push_inbox
flutter_acoustic_mobile_push_beacon:
path: ../../plugins/flutter_acoustic_mobile_push_beacon
flutter_acoustic_mobile_push_geofence:
path: ../../plugins/flutter_acoustic_mobile_push_geofence
flutter_acoustic_mobile_push_inapp:
path: ../../plugins/flutter_acoustic_mobile_push_inapp
flutter_acoustic_mobile_push_location:
path: ../../plugins/flutter_acoustic_mobile_push_location
Note:
The location plug-in is required if you use the beacon or geofence plug-ins.
Note:
The example paths to the plug-ins assume you placed the app in the same directory as the sample app. If you place your app in a different directory, update the paths accordingly.
Set up your iOS project
When creating a new Flutter project, the iOS platform's default version is 9.0. The Acoustic Flutter plugin requires a minimum version of 13.0.
Update the pod file
To update the iOS platform:
- Open the podfile in your app's iOS directory.
- Replace
# platform :ios, '9.0'
withplatform :ios, '13.0'
. - Change into the iOS directory
cd ios
. - Install the pods using the
pod install
command.
Use the plug-ins in your app
You can import the .dart files directly into your application:
import 'package:flutter_acoustic_mobile_push/flutter_acoustic_sdk_push.dart';
import 'package:flutter_acoustic_mobile_push_inbox/inbox/messages/inbox_messages.dart';
import 'package:flutter_acoustic_mobile_push_inapp/flutter_acoustic_mobile_push_inapp.dart';
import 'package:flutter_acoustic_mobile_push_location/location.dart';
For more information about using each plug-in, see examples provided in the sample in the applications/sample/ folder.
Update the project version
To update the project version:
- Open your .xcworkspace file.
- Select your main app target.
- In the General tab, set the Minimum Deployments version to 13.0.
Integrate the SDK into your app
- Download the MceConfig file and add it to all your application project's targets. For more information about MceConfig, see Configuration (MceConfig.json).
- Set your team and provisioning profile in the Signing and Capabilities tab. You must complete this step before the app has permission to get the
APNs deviceToken
. - For the pod target and the app target, go to the Build Settings tab and set Set Build Active Architectures Only to No. You must set it to No for both Debug and Release.
- Set Push Notification capability in Target Capabilities.
- Add App Group capability to your main application target. Be sure to create and check the checkmark for the App Group in the interface.
- Add the Keychain Sharing capability to your main application target. Be sure to add a Keychain Group value to the list.
- Turn on location updates if you want to use locations or beacons with your app:
- Go to the Capabilities tab for your target > Background Modes section.
- Select Location updates. For more information, see Device Location Awareness (DLA Device Location Awareness (DLA).
Automated integration
The iOS SDK is compatible with the Swift programming language. Any version of the SDK before v3.6.10 does not work with Swift Application Delegates. You can use a workaround by using an Objective-C delegate class. Usage of the SDK from Swift is demonstrated in the Swift sample project starting with V3.6.10.
- The automatic integration method requires a main.swift file to be created in the project. It should contain the following:
import UIKit
import AcousticMobilePush
let argv = UnsafeMutableRawPointer(CommandLine.unsafeArgv).bindMemory(to: UnsafeMutablePointer<Int8>.self, capacity: Int(CommandLine.argc))
let _ = UIApplicationMain(CommandLine.argc, CommandLine.unsafeArgv, nil, NSStringFromClass(MCEAppDelegate.self) )
- In order for Swift to use the classes in the SDK, you must import the framework at the top of the Swift files that use it. For more information, see Apple Developer documentation.
import AcousticMobilePush
Note:
When you use Swift, prefix the package name to the
appDelegateClass
in the MCEconfig file.
{
"appDelegateClass": "Sample.AppDelegate"
... // Rest of MceConfig.json file
}
- Add the following import directive to the top of the
AppDelegate
.
import UserNotifications
- Add
didFinishLaunchingWithOptions
to the application method in your AppDelegate class. This code sets the notification type to badge, sound, and alert. You can remove the unwanted notification types from each OS support level declaration.
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool {
application.registerForRemoteNotifications()
// iOS 10+ Example static action category:
let acceptAction = UNNotificationAction(identifier: "Accept", title: "Accept", options: [.foreground])
let rejectAction = UNNotificationAction(identifier: "Reject", title: "Reject", options: [.destructive])
let category = UNNotificationCategory(identifier: "example", actions: [acceptAction, rejectAction], intentIdentifiers: [], options: [.customDismissAction])
var categories = Set()
categories.insert(category)
// iOS 10+ Push Message Registration
let center = UNUserNotificationCenter.current()
center.requestAuthorization(options: [.alert, .sound, .carPlay, .badge], completionHandler: { (granted, error) in
if let error = error {
print("Could not request authorization from APNS \(error.localizedDescription)")
}
center.setNotificationCategories(categories)
})
return true
}
For more information about integrating the iOS SDK to your app, see Add the iOS SDK to your app
Update the SDK configuration
- Open the MceConfig.json file.
- Swift requires your class to be in a namespace. For example, update the
appDelegateClass
value toSwiftSample.AppDelegate
in the Swift sample app. - Update the dev and prod entries in the
appKey
section to match the App Keys created in the web portal.- The
dev
entry is used when you run the app from Xcode with a development provisioning profile. Theprod
entry is used when you run the app with an App Store, Enterprise, or AdHoc provisioning profile. - If you do not have a production App Key, use
apXXXXXXXX
for the prod entry.
- The
- Update the
baseUrl
entry to match the server for your App Key. ThebaseURL
was provided when your account was provisioned for mobile app messaging. - If you are not using Geofences or iBeacons, you can remove the location entry and all its children.
- If you are using iBeacons, update the UUID in the iBeacon section of the
location
entry. The UUID should match the UUID for your iBeacons.
For more information, see Configuration (MceConfig.json).
Now you can compile and run the app to start communication with the Acoustic servers. Use the verbose logs in the MceConfig.json file to debug.
Customize push notifications
Push notifications are accessed through a notification channel. You can customize the push notifications by customizing the notification channel function. To access the function:
- Go to the root directory of the project > plugins folder.
- Go to flutter_acoustic_mobile_push > android >src >main >kotlin > co > acoustic > flutter > sdk > flutter_acoustic_mobile_push and open the MainApplication.kt file.
- In the MainApplication.kt file, find the following code:
private fun createNotificationChannel() {
The createNotificationChannel
function adds the functionality for push notifications.
- Customize this function to customize the push notifications.
Set up your Android project
Add gson package
- In the directory for android/app, create a directory labeled libs.
- Download the gson 2.2.4 jar from Download gson JAR 2.2.4 with all dependencies.
- Unzip the downloaded file.
- Place the
gson-2.2.4.jar
file inside the newly created libs directory.
Update the build.gradle file
- Open the build.gradle file located in
android/build.gradle
and inside ofdependencies
addclasspath "com.google.gms:google-services:4.3.10"
. - Delete the section for
allprojects
with the following:rootProject.allprojects { repositories { google() mavenCentral() jcenter() // added `libs` as dependency location flatDir { dirs 'libs' } } }
Update the app's build.gradle file
-
Open build.gradle located in
android/app/build.gradle
and after the lineapply from:" $flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
add the following:rootProject.allprojects { repositories { google() mavenCentral() jcenter() // added `libs` as dependency location flatDir { dirs 'libs' } } }
-
In the
android
bracket, changecompileSdkVersion flutter.compileSdkVersion
tocompileSdkVersion 33
. -
Inside the
android
bracket, add the following:sourceSets { main.java.srcDirs += 'src/main/kotlin' }
-
Inside the
android
bracket, there will be a bracket fordefaultConfig
changeminSdkVersion flutter.minSdkVersion
tominSdkVersion 23
.
ChangetargetSdkVersion flutter.targetSdkVersion
totargetSdkVersion30
. Lastly, afterversionNameflutterVersionName
, add the following:multiDexEnabled true testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
-
After the bracket for
buildTypes
, add the following:packagingOptions { exclude 'META-INF/NOTICE' exclude 'META-INF/LICENSE' }
-
Replace the
dependencies
with the following:dependencies { implementation fileTree(dir: 'libs', include: ['*.jar, *.aar']) implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version" implementation 'androidx.multidex:multidex:2.0.1' //with androidx libraries implementation 'com.google.android.gms:play-services-basement:17.6.0' testImplementation 'junit:junit:4.12' // https://developer.android.com/jetpack/androidx/releases/test/#1.2.0 androidTestImplementation 'androidx.test:runner:1.2.0' androidTestImplementation 'androidx.test.espresso:espresso-core:3.2.0' } apply plugin: 'com.google.gms.google-services'
Update the AndroidManifest.xml file
-
Update the
AndroidManifest.xml
file inandroid/app/src/main/
and make the following meta-data changes. -
After the
manifest
opening tag, add:-
<uses-permission android:name="android.permission.POST_NOTIFICATIONS"/>
-
Inside of
application
deleteandroid:name=" ${applicationName}"
-
Outside of
application
and beforeactivity
add the following: Replace"INSERT-API-KEY-HERE"
with yourGoogle Maps Key
.<meta-data android:name="com.google.android.geo.API_KEY" android:value="INSERT-API-KEY-HERE"/>
-
After theÂ
meta-data
section forandroid:name=" io.flutter.embedding.android.NormalTheme"
add the following:<meta-data android:name="io.flutter.embedding.android.SplashScreenDrawable" android:resource="@drawable/launch_background" />
-
After the
intent-filler
section forandroid:name= "android.intent.action.MAIN"
add the following:<intent-filter> <action android:name="FLUTTER_NOTIFICATION_CLICK" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <intent-filter> <action android:name="co.acoustic.flutter.openInboxMessage" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter>
-
After the
meta-data
section forandroid:name= "flutterEmbedding,"
add the following:<!-- geofence services --> <service android:name="com.pravera.flutter_foreground_task.service.ForegroundService" android:foregroundServiceType="location" android:stopWithTask="true" />
-
Create a MceConfig JSON file
- Create a directory labeled
assets
in theandroid/app/src/main/
. - Inside this assets directory, create a file labeled
MceConfig.json
. - To configure this file, see Configuration (MceConfig.json).
Final Step
Copy your google-services.json
file and add it to the android/app/
directory.
Updated about 1 month ago